Showing posts with label game art. Show all posts
Showing posts with label game art. Show all posts

9.01.2011

Whimsy!

Here's some stuff I made that falls more into "whimsical" than realistic. I don't think I'd posted these before, so this should be fun.



The sprite I've shown before. She was designed for a 3D model, then later made into a 2D sprite (haha! It's a pun!) for a different project.


This was my Junior game project. I did 2D art for the game, such as promotional art, matte paintings, and textures. This was my favorite of the things I made for the project.

Disgruntled looking tooth fairy for an animation storyboard. We were given the design of one character (Billy) and had to design the other characters around him. The teacher loved this one.

3.30.2011

3D + Watercolor

... Because these are apparently my favorite mediums all the sudden.

This is a semi-secret project I'm working on, to learn to import into a game engine, something I don't have a lot of experience with. I extruded a cube to make this ugly object (appropriately named "testblob") to see if it would retain smoothing, UV, and texture data. It DOES.


I haven't tested maps other than a diffuse yet, though. I really want to play with self-illumination and animated textures.


I also have recently obtained some new watercolor pencils, which I love since you can get such nice results with so little mess. I wanted to test them out, so I jumped on the Arkaz IRC room and took the first suggestion I got: Narcissa, an NPC vampire from the game.


The anatomy is horrible and there's a lot I should have done differently (the color scheme, least of all...), but overall I'm pleased. I learned a lot about my tools doing this, and that was the point. :) Looking forward to using them again.

10.18.2010

Wild Career Change

Not that wild.

Following an enlightening conversation with someone at a DigiPen alum meet, I suddenly realized that all that level design stuff I was doing for fun is something I could do for a job. Crazy!!

I'm working on fixing up my site, but in the meantime I really wanted to get something up here!

These are some areas I made for Arkaz, the NWN1 server I work on, in the Aurora toolset. It's a little old but we still have a lot of dedicated players.



These ones are from Neverwinter Nights 2 and were made for ID Tech as my demo project.




These are some screencaps of the project I'm working on right now. This is the Dragon Age toolset, which is probably both the BEST and most difficult tileset I've used so far. It has 3Ds Max-style rotation and that makes me soooo nerdily happy.




The tower is constructed from a lot of pieces of things that I'm pretty sure aren't supposed to be tower-parts. There's loads of bugs with the level but I'm working on it. I have a story planned based on tarot, should be interesting.

I've been doing this for ages and felt it was "cheating" to use a toolset so I never posted anything about it.

8.27.2010

Andy Thumbs


Did a couple more this morning based on critique I received. We're heading off to the ribbon-cutting ceremony at DigiPen now, I'll keep working on it when i get back.

8.26.2010

New Project

Hello, sketchblog!

I am beginning a new project today, with the intention of reaching a few different goals.

It'll likely be much more realistic than a lot of my work has been in the past. It's been interesting so far, but I feel bad using this much photo reference.

I'm using Andy for this, half because I know the character like the back of my hand, and half because there's a new Neverwinter coming out and I thought it would be fun to translate a character from NWN1 into current gen graphics.

Here's the first four of my thumbnails for her costume.

So far I like the "pirate" one best but I'm not sure about the boots. I want something that looks roughly like what she wears in NWN1, but past that I'm unsure.

She has the skeletal arm, a set of distinctive bracers called "Evershade" (I only drew one in the thumbs though), and supposedly, really great legs. If I can get something that showcases those things while still keeping the resemblance, I will be really happy.

EDIT: After some initial critique, I've altered her proportions slightly:

Legs a bit longer, head a bit larger.

5.12.2010

Zach, Andy, and other mythological creatures

Forgot to update!!

I completed my contract work for BrandX Games and they have given me permission to post the final two images! This is "3D Concept art" for an unreleased and unannounced game.



The project was a little rushed, but I think it came out very well for the amount of time I had. I also taught myself ZBrush for this project, and while I'm still fairly new to the program, it's SUPER FUN to model with it and I look forward to doing more ZBrush work!

However, right now I'm trying to get this painting finished!

I think I'm getting close to "finished" but there's a lot of untouched areas here still-- check out Andy's white blob of a spellbook! I also checked my sketch and realized I read some of my lines wrong and gave Zach a huge butt, so I might try to fix that too.

11.17.2009

Final Textures

I just realized I never actually posted these, so here are all of the diffuse maps for the DrowLove project. These are all completely hand-painted at 256x256. No photos were used!





Autem's texture sheet includes some blank space at the bottom right where I was planning to put a texture for her amulet.


Arinae's was done first, so her face was unwrapped a little differently.


Due to time constraints, Pyras and the props were never completed for this project. You can see more on this project here, at least until I change my website around.

Currently, I'm working on redesigning my website and working with Flying Saucer on the Flash advertisement. Hopefully I will have more to show soon.

2.12.2009

Skelebutt

Here's the renders of the skelebot texture I promised.


Of course, this isn't complete, but this is what I had for alpha.

I need, most importantly, to make the alphas not suck, and add texture to his pants and sash thing.

He's also going to have to be reskinned, which is really too bad, but apparently not too big of an issue, which is nice!

1.28.2009

Djinn Texturing

I'm nearly done with Mehmed (protagonist)'s texture. I'd like to work on him more, but I think I'm pretty much going to finish up his clothes and then move on to Caleb, the antagonist.

He has some shiny, shiny metal on his arms right now. I said I was going to recolour him, but we decided to leave him red and change Caleb to black and green.

To be honest, I don't update this much since a lot of my sketches end up as D&D stuff! Maybe I will do a D&D post later?

10.22.2008

POAST

This is how you spell "post."

Um! New blog!

I'm going to hopefully use this by uploading all my fiddly little sketches that I don't really have anywhere else to upload. I've always thought that sort of thing was cool. This means there will be LOTS and LOTS of images.

So I guess let's start with the unified designs I did for "Djinn & Juice," the game I'm working on for school. The rough designs were done by my teammates, then tweaked back and forth by all of us, and finally taken by me to do the final designs and colours. The glowing orbs are a major plot point in the game, so I tried to put those into the designs as much as possible!

This is our protagonist and antagonist. Protagonist will probably be getting reworked colours a bit, since we don't want him to match the antagonists so well.

This is the general design for the "fodder" enemies you fight throughout the level. I'll be doing several different textures for the one model, just to get a bit of variation into the game.

This is the chandelier mantis, or jewelled mantis, or whatever we decide to call him. XD He will be in the castle entranceway and will drop down on the player as a sort of pre-boss or midboss. We're going to foreshadow the hell out of this, so it should be really scary once you actually get to fight him! He's VERY BIG compared to the other characters!

This is my "look and feel" painting of the city. It takes place in Constantinople, around the fall of the Byzantine Empire, but, well, you know, with aliens and genies and things. I haven't added in too much detail here yet, but this is a good idea of what the environment looks like.

Anyway, that's it for now. :B Test post! Looks like 400px across is the limit!