Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

3.30.2011

3D + Watercolor

... Because these are apparently my favorite mediums all the sudden.

This is a semi-secret project I'm working on, to learn to import into a game engine, something I don't have a lot of experience with. I extruded a cube to make this ugly object (appropriately named "testblob") to see if it would retain smoothing, UV, and texture data. It DOES.


I haven't tested maps other than a diffuse yet, though. I really want to play with self-illumination and animated textures.


I also have recently obtained some new watercolor pencils, which I love since you can get such nice results with so little mess. I wanted to test them out, so I jumped on the Arkaz IRC room and took the first suggestion I got: Narcissa, an NPC vampire from the game.


The anatomy is horrible and there's a lot I should have done differently (the color scheme, least of all...), but overall I'm pleased. I learned a lot about my tools doing this, and that was the point. :) Looking forward to using them again.

5.12.2010

Zach, Andy, and other mythological creatures

Forgot to update!!

I completed my contract work for BrandX Games and they have given me permission to post the final two images! This is "3D Concept art" for an unreleased and unannounced game.



The project was a little rushed, but I think it came out very well for the amount of time I had. I also taught myself ZBrush for this project, and while I'm still fairly new to the program, it's SUPER FUN to model with it and I look forward to doing more ZBrush work!

However, right now I'm trying to get this painting finished!

I think I'm getting close to "finished" but there's a lot of untouched areas here still-- check out Andy's white blob of a spellbook! I also checked my sketch and realized I read some of my lines wrong and gave Zach a huge butt, so I might try to fix that too.

3.19.2009

After Career Day

I didn't update at all for a while, so I have a lot to show this time.
I finished Lueali. This is the render I took for career day. I have one from behind as well, but that's less interesting.

Here's what his wireframe looks like.


This is with a WIP texture, but I did his eyes on several photoshop layers so they can be opened and closed, and moved around to make him look in different directions. I'd like to do different expressions too, but haven't had time.

Close up of the face wireframe with texture. The eyes are mouth are not modelled.

Messing around. XD; I wanted it to look like he was holding a LENSFLARE but it didn't really work, which was too bad.


These are the full resolution textures for Lue and Arinae. I mirrored her face but not his, she's kind of a more symmetrical person. I might redo that, but I don't think I have time. She has such piercing eyes that I don't really want to move them around much anyway.

I've only started Drea. I've got his face finished but haven't touched anything else yet.

Lynda showed me specularity and illumination maps, so I added those to Lue and Arinae yesterday. I really like the look, but I'm not sure it's something that could be used in a game like this. I figure they are extras, the model still looks nice without them. c:

Lue's hair with the spec map on. The alpha lets light through, it's the greatest thing. His hair still doesn't look curly enough for my taste, but it works for now.

This is one of the renders I did for career day. I handed out post card-sized prints with this image, as well as an 18x24 poster.

This is the last print I did for career day. This one was *really* popular, which surprised me a lot, considering it's a photoshop speed painting on top of a render. Well, I had a version without the wonky grass, anyway. This is before the lum and spec maps, but unfortunately the daylight system blows everything out so much that you couldn't see the self-illuminated materials anyway.

I'm putting Drea on hold until I can get some feedback on his texture, so I'm starting Flan instead. I should have some renders of him soonish.

3.07.2009

Arinae is finished!

More shots on my DA if you are interested. :D

I'm not 100% certain who to do next, but I think I might go with Lue since he's fairly simple and symmetrical, as well as my design.

2.19.2009

DrowLove Low-Poly Models!

Granth was the last model I needed to do. c:



AND WITH THAT...

I get to unwrap them all and start texturing next!

2.17.2009

Drea!


He has his P2 hair, but both ears. I figure I can destroy his ear with alpha.

He's got an eyepatch, too, but you can't see it much when it's all the same colour, so...

c:

He's easily the broadest of them.


AND LOW ANGLE FOR ADDED DRAMA!!! :D

Granth is next and then I'm done modelling and get to start on textures!

It worked!

I didn't really think it would work, but it totally worked.

His torso in front is attached to his pants!

And his torso in back is attached to the coat! Smoothing looks perfect!

I also fixed Pyras, and updated the LINEUP.


c:!!!!

Fie & The Skeleton

...that sounds like a TERRIBLE children's book.

He's 498 tris. I can't make his coat pockets or boot details without going over, so that will be done in texture.

The skirt is done the same way as Pyras's... I wish there was a way to make that look more smooth easily. HMMMM I might play with this, I have one idea.

Glasses will be done with alphas.

His hair looks like a banana. D:

Skelebot I've been texturing, I think I'm pretty much done with him, at least for the first pass.

Uh. I kind of went nuts with the teeth. XD;

The lighting is glitching and I'm not sure why. I promise it isn't textured to do that. I'll probably be trying to move him to a new file and see if that fixes the problem.

You've pretty much seen this view, but I added a lot of red

The wires and gems are self-illuminated, but are not light sources. All the max lighting here is just white lights so I could see the texture.

Drea is next for the DrowLove project, and Caleb is next for Djinn & Juice.