Showing posts with label unwrapping. Show all posts
Showing posts with label unwrapping. Show all posts

11.17.2009

Final Textures

I just realized I never actually posted these, so here are all of the diffuse maps for the DrowLove project. These are all completely hand-painted at 256x256. No photos were used!





Autem's texture sheet includes some blank space at the bottom right where I was planning to put a texture for her amulet.


Arinae's was done first, so her face was unwrapped a little differently.


Due to time constraints, Pyras and the props were never completed for this project. You can see more on this project here, at least until I change my website around.

Currently, I'm working on redesigning my website and working with Flying Saucer on the Flash advertisement. Hopefully I will have more to show soon.

2.10.2009

Unwrapping

I've been using UV Layout for unwrapping, and it's amazing.

Here's the unwrapped skelebot. I'm going to start texturing him today or tomorrow.

For those who haven't used the program, red is "too small," blue is "too big," and green is perfect. c: He has a LOT of cuts since he's so weirdly complex, but I think he will be easy to texture. Easier than Mehmed, anyway.

I don't have any new screencaps of the DrowLove project, but I have finally started on Lueali. His hair is going to be a pain, so I decided to put him in just the vest and pants, since it will save polys for the hair. If I have some left over I might add his duster, but I don't see that happening.