His torso in front is attached to his pants!
And his torso in back is attached to the coat! Smoothing looks perfect!I also fixed Pyras, and updated the LINEUP.

c:!!!!
He's 498 tris. I can't make his coat pockets or boot details without going over, so that will be done in texture.
The skirt is done the same way as Pyras's... I wish there was a way to make that look more smooth easily. HMMMM I might play with this, I have one idea.
Glasses will be done with alphas.
His hair looks like a banana. D:
Skelebot I've been texturing, I think I'm pretty much done with him, at least for the first pass.
Uh. I kind of went nuts with the teeth. XD;
The lighting is glitching and I'm not sure why. I promise it isn't textured to do that. I'll probably be trying to move him to a new file and see if that fixes the problem.
You've pretty much seen this view, but I added a lot of red
The wires and gems are self-illuminated, but are not light sources. All the max lighting here is just white lights so I could see the texture.
His outfit is very simple so I was able to put his whole poly count into his HAIR.
Which, by the way, makes like NO SENSE.
It'll look better with alpha obv.
He has only a little nose c:
Just material colours, but it really helps. I can't wait to texture!

Fie is next!



I used the same base with a *lot* of modifications, but I have a base for the guys now.
He is 501 tris and 5'7" with heels, lol.
THE HAIR TOOK SO LONG.
However, I am really happy with how it came out! c:!
It looks like him, I think!
Didn't manage the duster, but he has his collar for the vest.
And the current lineup! He's about the same height as autem, and oddly, she's more broad than him. XD Arinae is still a shrimp.
I'm not sure what's up with the brown belt. I think I thought it would look good? It got changed to blue, I promise he does not still look like that.
This picture is brought to you by accidentally turning on mental ray.
For those who haven't used the program, red is "too small," blue is "too big," and green is perfect. c: He has a LOT of cuts since he's so weirdly complex, but I think he will be easy to texture. Easier than Mehmed, anyway.
Since I already had the base model for the female body, Pyras was easier to do than Lueali.
She's 502 tris, iirc, and would be higher if I hadn't deleted her crotch. XD
It's not like you'll see it. I hear her skirt is made of cardboard.
To scale. Arinae is a shrimp.
Okay, so, remember when I said I was going to do Lueali next, like, a few hours ago?
Autem was easy, since she has a similar body type to Arinae. I used a previous save before I added distinctive Arinae things, and just pushed the vertices around and kept building. This is her day one BLUE VEST CLUB outfit, so, puffy sleeves!
She has planes for her bangs, and a little collar, and smaller ears. c:
I've just finished the Arinae model. She took a few hours so far, but hasn't been unwrapped yet.
Most of her costume is going to be done with the texture, since her clothes are fairly form-fitting. I'm not sure how to get the smoothing to work perfectly, I'm going to have to play with it. I also chose to give her the day two costume since it's a little more finished-looking. She has a couple planes where I will detail the hair with alphas but the braid simplifies it.