Showing posts with label completed. Show all posts
Showing posts with label completed. Show all posts

8.01.2011

Partners

I just got a copy of my friend Rochelle's comic and artbook in the mail. It is GORGEOUS so I feel the need to post photos.



This one was my contribution!

If you want to get a copy for yourself, it's on sale here!

4.29.2011

Abomination



This illustration was done as a gift for a friend. It will be included in her comic/artbook as a bonus image. You can pre-order a copy right over here.

3.30.2011

3D + Watercolor

... Because these are apparently my favorite mediums all the sudden.

This is a semi-secret project I'm working on, to learn to import into a game engine, something I don't have a lot of experience with. I extruded a cube to make this ugly object (appropriately named "testblob") to see if it would retain smoothing, UV, and texture data. It DOES.


I haven't tested maps other than a diffuse yet, though. I really want to play with self-illumination and animated textures.


I also have recently obtained some new watercolor pencils, which I love since you can get such nice results with so little mess. I wanted to test them out, so I jumped on the Arkaz IRC room and took the first suggestion I got: Narcissa, an NPC vampire from the game.


The anatomy is horrible and there's a lot I should have done differently (the color scheme, least of all...), but overall I'm pleased. I learned a lot about my tools doing this, and that was the point. :) Looking forward to using them again.

1.04.2011

Miranda for Wiki

I finished a picture I was doing today and figured I would post my process here. This was done specifically for Andy's wiki page for Arkaz.

Thumbnail:

Sketch:

Inked lines:

Final:


The lines are done traditionally, ink on bristol paper. I spent so much time getting her legs right that her hand was very wrong initially. I ended up using tracing paper to fix her hand, then I scanned and composited it in Photoshop, then did the colors in Photoshop, because I've misplaced my watercolor pencils.

I'm happy with it for now. I really enjoy doing this style of art.

10.18.2010

Wild Career Change

Not that wild.

Following an enlightening conversation with someone at a DigiPen alum meet, I suddenly realized that all that level design stuff I was doing for fun is something I could do for a job. Crazy!!

I'm working on fixing up my site, but in the meantime I really wanted to get something up here!

These are some areas I made for Arkaz, the NWN1 server I work on, in the Aurora toolset. It's a little old but we still have a lot of dedicated players.



These ones are from Neverwinter Nights 2 and were made for ID Tech as my demo project.




These are some screencaps of the project I'm working on right now. This is the Dragon Age toolset, which is probably both the BEST and most difficult tileset I've used so far. It has 3Ds Max-style rotation and that makes me soooo nerdily happy.




The tower is constructed from a lot of pieces of things that I'm pretty sure aren't supposed to be tower-parts. There's loads of bugs with the level but I'm working on it. I have a story planned based on tarot, should be interesting.

I've been doing this for ages and felt it was "cheating" to use a toolset so I never posted anything about it.

9.16.2010

New Header

I did this instead of sleeping! :D Have a close up.


Would you believe I've been wanting to draw that picture since about seventh grade? Yeah.

5.31.2010

Chain of Roses

That hair is what I get for inking something at 2 AM. I'm pretty happy with those roses, though, and overall I think that experiment was a success.

There's my sketch for this. I was thinking dragons instead of roses at first but changed my mind.

5.18.2010

Fairytale


Finished! Just for fun, check out the sketch that got me to paint this:

Haha!

5.12.2010

Zach, Andy, and other mythological creatures

Forgot to update!!

I completed my contract work for BrandX Games and they have given me permission to post the final two images! This is "3D Concept art" for an unreleased and unannounced game.



The project was a little rushed, but I think it came out very well for the amount of time I had. I also taught myself ZBrush for this project, and while I'm still fairly new to the program, it's SUPER FUN to model with it and I look forward to doing more ZBrush work!

However, right now I'm trying to get this painting finished!

I think I'm getting close to "finished" but there's a lot of untouched areas here still-- check out Andy's white blob of a spellbook! I also checked my sketch and realized I read some of my lines wrong and gave Zach a huge butt, so I might try to fix that too.

2.23.2010

Blood Magic

More stuff I drew on my lunch break!



One day I will draw Andy doing something she, you know, actually does sometimes.

2.12.2010

Finished

Finished this at work today. :D

The paper got all waffley from being colored, so my scanner destroyed it pretty well. I did my best to fix it up in Photoshop. Pretty happy with how this turned out, but I really badly want to go get more col-erase pencils now, considering what's shown here is basically every color I have left.

11.17.2009

Final Textures

I just realized I never actually posted these, so here are all of the diffuse maps for the DrowLove project. These are all completely hand-painted at 256x256. No photos were used!





Autem's texture sheet includes some blank space at the bottom right where I was planning to put a texture for her amulet.


Arinae's was done first, so her face was unwrapped a little differently.


Due to time constraints, Pyras and the props were never completed for this project. You can see more on this project here, at least until I change my website around.

Currently, I'm working on redesigning my website and working with Flying Saucer on the Flash advertisement. Hopefully I will have more to show soon.

4.23.2009

DrowLove By The Sea

This is my final animation render for ANI400.



So, I wasn't able to finish Pyras in time. I pretty much had to choose between all eight models and no animation for the showing on Friday, or something to show off with, and no Pyras. Since Pyras has essentially left DrowLove anyway, I went ahead with this animation today.

It's 105 frames long and loops 18 times to music. c: I'm very proud of it, considering I'm not aiming for an animation job, I think I did well.

I aim to finish Pyras, the weapons and props, and Onion after graduation.

Also, check out this sweet walk Bob did for me! c:

4.09.2009

Texturing Like Crazy

Skeletons are as finished as I am going to worry about getting them for now. I'd like to touch them up a bit, but this is workable unless I get free time, which I don't think will happen, unfortunately.


And Drea makes 3/8 DrowLove models done.


For fun, here's a render before he was skinned properly:

And here is one after skinning. I've noticed a few obvious errors since this, but really, that big coat creates problems for dynamic poses. I might experiment with ways to fix this, but I don't really think I have time, and he works great when he's just walking around.

Finally, I did some fanservicey renders for fun, since I have both Lue and Drea done now. c: I haven't done alternate expressions, though, so they are kind of going :| at each other. ROMANCE!!!



Flan is next!

3.07.2009

Arinae is finished!

More shots on my DA if you are interested. :D

I'm not 100% certain who to do next, but I think I might go with Lue since he's fairly simple and symmetrical, as well as my design.